How cool is it to have one of your own designs fully drawn out by Kevin O'Neill and published in a comic book for all your friends to see?Another reason why 2000ad is the Galaxy's Greatest Comic.
Dredd gets the call from HQ just as the car drives past him. Dredd turns off his lawmaster lights, switches on his infra-red night sight on his helmet and follows at a distance behind the stolen car..er..piece of art. It's not the first car 'Art theft' in that sector and he wants to get to the Mr. Big and his cronies behind the crimes.
With the gang in shock...Dredd guns them down. He removes the plastic from his helmet, puts it back on and pursues an escaping Krilz!
This is the worst Dredd story to date. Dredds quip at the end about the law should never be put in reverse just made me groan out loud. This was Charles Herring's only Dredd story and thank Grud for that. This was simply horrifying. Herring only wrote one more script for 2000ad and it's a MACH 1 script in Prog 12....my money is on it being really bad too.
The problem with the script is...everything! Since when is grand theft auto a 'art' crime? Doesn't make sense, and then we have Dredd take off his helmet to reveal his face. I think at this time they were toying around with the idea that Dredd is a cyborg or an alien or something that makes his face so shocking for people to look at. Really stupid idea. It's not the first time Dredd would remove his helmet but the other times make more sense than this idiotic one.
It seems that Mills was scraping the bottom of the barrel to run this story. He must have sighed a huge sigh of relief when Wagner returned with 'Robots' in the next prog.
Art wise, it's horrible too. Not Belardinellis best work and it looks totally unsuitable for Dredd. It's so lifeless and stale. You can tell that Belardinelli was trying his hardest to imitate McMahon in some of his Dredd poses. It just didn't work for him.
Probe sets off to hand over the ransom. His contact arrives on a motorbike. Probe asks where the girl is and the contact tells him that he has only one thing for him and he pulls a gun. But Probe is quicker than his would-be assassin...
Probe asks again where the girl is. He tells Probe where they are keeping her. Probe knocks him out. (Although, it looks like he's breaking the guys neck in this panel...maybe they decided to censor it and have John just 'put him to sleep for a while' instead.)
MACH 1 then disguises himself as the bike rider and drives up to the villa passing a guard on the way. But not everything is going to work out the way he wants it. Two guards ahead of him flag him down. They want to know if he got the money. Probe doesn't stop and drives right past them. The guards now know he's an imposter and open fire.
and he does...
The bike crashes on top of the gunmen. Pilar is all that's left. Pilar tells Probe to back off or she'll cut up Maria's face so badly that she'd look beautiful in comparison. Probe is having none of it. He tells her to go ahead and while she's carving up Marias face to take note of what he can do to her when she's done. He lifts up the motorbike he crashed into the villa with and crushes it with his bare hands in front of her.
With Pilars surrender and Maria saved, Probes 'mission' is over.
Wow!
Ziggy has incapacitated the Shepherd and she takes control of the ship by plugging the ships controls into her head! She closes all the airlocks, crushing and stopping the Biogs from entering the ship.
She wonders how long they can hold out before the Biogs break through. Meanwhile, Dan and the rest of the Jupiter survey party have seen the Odyssey get swallowed whole by the Biog ship and Dan decides to follow them, even though a member of the crew wants to cut and run.
They are taken to what looks like a vast junction of veins...it's the ships brain! The 'blobs' dissolve and a huge voice booms in the 'spacers' minds..."Hear me. intruders...I am the mind of the ship..you are at my mercy.." Dare is obstinate...the 'mind' lashes out.
Dare asks the 'mind' what does it want. It responds..."FUEL!". It tells Dare that if he can get the crew of the Odyssey out of the ship that he will reward him with 'everlasting life'. Monday is amazed that the 'mind' has displayed a human characteristic...Betrayal.
Hmmm...Seems that after last issues coolness of the Living Axe we've gone back to mediocrity. Oh well. Only Belardinelli's funky cosmic art is saving this strip at the moment.
Giant has saved himself from a deathly fall. Holding on to a Siberian Wolf he manages to grab hold of the aeroball between his legs and score an airstrike. As he scores, he lets go of the player and falls again...but this time Slim has maneuvered himself underneath Giant and Giant is saved again!
The Umpire allows Giants score to stand even though it was highly irregular. Giant calls a time-out so he can get a replacement jet-pack.
To the Heroes relief the time-up buzzer goes off and they have won the game 3-1! They've booked themselves a place in the second round!
Another great early 2000ad villain is about to make his entrance...Artie Gruber!
Reagan pushes Carver aside and rushes to try and help the doc. Carver tells him to leave him, that he's only dead weight. Reagan kills the snake but for the doc...it's too late.
The 'somethin'' coming through the jungle is none other than Old One Eye. She has picked up the humans scent again.
The raft is too heavy and it's not going fast enough. Old One Eye is going to catch them unless they do something. Carver obliges by pushing one of the rangers into the water claiming it was accidental...that he 'slipped!'
Reagan has had enough of Carver's treachery but Carver tells him to 'Quit beefing and let's go...we can travel faster now!'
Joe helps Carver, who can't swim, reach the shore safely.
The battle is short. Old One Eye wins and continues her pursuit of the hated humans.
Reagan tells Carver to put his money where his mouth is. He has a plan. There are some spike plants in a pit up ahead. While Old One Eye is feasting on the prehistoric crocodile, he's going to cover the spike plants and then, hopefully, Old One Eye will fall into his trap. They get everything prepared just in time as Old One Eye approaches.
Old One Eye stops in her tracks. Something doesn't look right to her. Hidden,Reagan, Carver and Joe watch from a distance. Carver tells Reagan that it's not going to work. She's suspicious.
Reagan breaks cover. maybe if Old One Eye catches sight of him...
Reagan is right. Old One Eye has fallen into the trap.
Good episode.
The death count for Flesh must be pretty high by now. Three people bite the dust in this installment and not all of them by Old One Eye. You get the sense from this strip that death can come for you at any time and no-one is safe...not even Reagan, Joe or Carver.
Now that Reagan has caught Old One Eye...what's next?
Savage and a small convoy of buses are stopped at the entrance to the airport by Volgan soldiers. A soldier tells Savage that civilians aren't allowed into the airport. Savage tells him otherwise...
After shooting the Volgan in the face, Savage goes full throttle towards the Concorde MkIII. His second in command, Silk, and the rest of the Mad Dogs are onboard the bus...they smash the bus windows and fire on the Volgan troops.
With the guards gotten rid of, Savage starts unloading the buses and ushering the refugees onboard the Concorde. Their destination is Canada. A refugee tells Savage that he'll give the 'King across the water' his regards.
Savage tells Silk to forget about the refugees and enjoy the fireworks. Silk is outraged...He thinks that Bill is a cold hearted swine, that the refugees will be massacred!
Another decent episode of 'Invasion'. I like Savages inventiveness here. It shows that he's not just all brawn and we are given another glimpse of the reason Savage fights and why he fights so hard.