Monday, March 9, 2009

Prog 4 - MACH 1

I love the title of this MACH 1 installment, 'In 24 hours a President must die!'

John Probe is on a mission to eliminate the President of Irania, (No prize for guessing what country 'Irania' is based on.)before the President can launch an invasion on their neighbors Turkostan. It's going to be a tough mission. The Presidents palace is heavily guarded.

Rather than waste time, Probe tries the direct approach.
He's arrested and taken to the secret police headquarters and is interrogated by a Colonel Krall.
The Colonels henchmen are surprised that Probe has no weapons. Probe responds that he 'doesn't need fancy gadgets. I'm going to kill the swine with my bare hands!'

Krall says that Probe is full of it and he's going to skin him alive. The interrogation begins... Thanks to MACH 1's hyper-strength, he's able to withstand the torture with a minimum of discomfort. The interrogation is interrupted by an officer that informs Krall that the President is curious about his British prisoner and would like to see him. Krall chains Probe, he wants to make sure that he can't carry out his threat to kill the President.

Probes gamble has paid off...now, he will get face time with the dictator.

President Mudar is just as vicious as his underling Krall. Probe tells him, quite nonchalantly, how he is going to die.
Mudar is interrupted by one of his men. The officer tell Mudar that his invasion force is ready. Mudar has no time to waste on Probe and orders that he be taken back to Colonel Krall for futher interrogation. MACH 1 makes his move. He snaps the chains that bind him and kills Mudar's men.
And true to his word, Probe kills Mudar by a hyper-powered karate chop!
Krall has been watching and decides to take Probe out with one of his hunting guns. A gun so powerful it can stop a charging rhino! Probe races forward in an effort to stop him...but too late. He takes the brunt of the blast!
With his hyper-power depleting, Probe takes a huge risk, he charges forward, crashing both him and a stunned Krall, through a window.
Krall is dead and MACH 1 makes his escape. He steals an armored car, crashes it through the palace gates and makes his way across the border. We end the strip with Sharpe paying Probe a visit in hospital where he's recovering from his wounds.
He has completed his mission. By assassinating Mudar he has stopped Irania from invading Turkostan.

Lots of good stuff in this strip.

We see that Probe is human after all. He barely makes it out alive. And his computer brain has a weakness...it doesn't have any working knowledge of old weaponry. When Probe steals the tank, it can't give him any data on it because it's an old tank, it can only give him data on 'new' vehicles.

The strip ends with a conversation between Sharpe and Probe and we're left with the impression that Sharpe is glad that Probe made it out alive because he's cost the government so much money. It speaks a lot about Sharpes character.

Nice fun script by Mills and decent art by Enio.

1 comment:

Aelaos said...

One of the Best Stories for me , i still remember it . Do you know if its possible to by a MACH 1 Collection