Wednesday, August 26, 2009
Monday, August 24, 2009
Wednesday, June 24, 2009
Prog 10 - Cover
Prog 9 - Judge Dredd
Dredd and another Judge observe this hideous act.
Their perp is a cripple in a robo-chair! The judges bullets can't penetrate the chairs shield. The perp is angry because the ransom wasn't paid and releases a poison gas into the air.
But it's too late...
Dredd catches up to the perp and realising that he can't shoot through the robo-chairs shield...he can still shoot the robo-chair!
The Robot Wars signals the return of John Wagner to writing Dredd although this wasn't his first Dredd script. His first was 'Brainblooms' from Prog 18.
Typical early Wagner Dredd is Dredds comment to Diablo after they see the show robot melt...'I prefer old fashioned robots! Stupid things with no feelings. They cause no problems!'. Which probably goes a long way to explain Dredds 'relationship' with Walter.
The artwork on this strip is by Ron Turner. Turner is totally unsuitable for a Dredd strip and tries his best but it's not good...it's awful. He even manages to make Kevin O'Neills designs for the Heavy Metal Kids look dull and lifeless and that 'Bloodhound Robot' looks all kinds of out of place.
Prog 9 - Mach 1
What is he doing there? All is revealed on the second page...
Probe spins around and despatches the guy with a hyper-powered bitch slap!
Probe sneaks into the Black Mosque and breaks into the vault where Nansen is in hiding.
Run of the mill stuff for MACH 1. I liked that he was back in Turkostan because it adds some sort of continuity to the strip.
His banter back and forth with his computer is getting more interesting for me. He seems to be always reming his brain that he's human and has a right to get angry, tell jokes etc. The machine is constantly reminding him that he can't consider himself human anymore because of his hyper-powered body and mind.
One thing does puzzle me though...why would the tanks fire on Probe if Nansen is so important? Oh well, it didn't spoil my enjoyment of the strip...just struck me as odd.
The script is by the ever reliable John Wagner and the art is by John Cooper. Again, Coopers art is fantastic and really suits the MACH 1 strip.
Tuesday, June 9, 2009
Prog 9 - Dan Dare
Dare whispers to Monday that he was playing the Biog Mind and Monday agrees to surrender on behalf of all his crew. The Biog Mind is pleased.
The Biog Mind, betrayed, screams in pain as the Odyssey warps (burns) its way out of the Biog Mothership!
The Biog Mind is one dumb alien. Why didn't the Mind have some Biogs escort Dare to and on the ship to make sure he complied with the Minds wishes?
Again the crew refer to Dare as DD. Way too casual and they take orders from him even though Monday is their commanding officer. Monday has been relegated to being Dan Dares bitch!
And is that a shower head that Rodann is using on Milton? Weird!
One cool thing from this progs strip is The Living Axe waiting in the wings to be called to his masters side. That was cool...a shame the axe didn't follow Dare back onto the ship. It would have been great to see it pop up now and again in future Dare stories.
Tuesday, May 5, 2009
Prog 9 - Harlem Heroes
Meanwhile the Heroes have arrived back in the States and are given a fantastic welcome home by the people of Harlem. They even have a flying kid escort. Giant wonders how the kids can afford those jet-packs and he gets his answer...Ulysses Cord!
Cord had bought the superliner for the Heroes and now he's equipped the kids of the ghetto with jet packs so they can welcome their aeroball stars in style. Giant is a bit uncomfortable whenever Cord is around.
Cord lays on the patriotism real thick as he congratualtes the Heroes on beating the 'hordes of Soviet Russia!'.
He tells Giant that he has a ten million dollar side bet with Cyrus Teegarten, a millionaire rancher and owner of the 'Montezuma Mashers' that the Heroes will win their next game against Teegartens team.
Two days later...the Heroes are getting ready for their game.
In typical eccentric millionaire style, Teegarten offers his team a thousand dollar bonus for whoever gets the most airstrikes against the Heroes.
The game starts and Artie makes his move.
Nice episode. The story seems to be gathering a bit more pace. Arties intro is hilarious because he doesn't even stop to find out where he is, what's going on etc...he just has murder on his mind. The medics that revive him seem to be total idiots. They never asked who wanted Artie revived, why does the mysterious person want the Heroes dead?...and now they could be accessories to murder.
Artie is so whacky that he wears a face mask to sneak into the stadium but then, once inside, discards it. What was the point of wearing one in the first place?
I like how Tully writes about Teegarten..the guy is so filthy rich that he sets up his own 'Ancient Order' and in complete showboating of how rich he is...he offers a huge bonus to any player that gets the most airstrikes. I love how the stadium is so built for snobs that the outside temple steps are actually elevators into the stadium.
Nice writing and great artwork by Gibbons. I love Artie Grubers overall look and design.
Fantastic!
Wednesday, April 29, 2009
Prog 9 - Flesh
Meanwhile, not so far away...Reagan, Claw and Joe hear the tryanno horn. Claw thinks it's another tryannosaur but Reagan recognises the sound as that of the 'Dino-Express'. They come out of the clearing to see passengers walking around outside the train. Reagan can't believe it...he yells at the tour guide to get them back on the train.
She makes her way towards to train.
In her frustration, Old One Eye lashes out with her tail causing a rockslide. The avalanche covers the tracks in front of the train and there's no way the train can barrel through them. The train comes to a grinding halt...
The tyrannosaurs have caught up...and Old One Eye will have her feast!
Again, we have Reagan being a complete moron by not checking that Old One Eye was dead. Then again, he's not the only one...Carver should have checked too. I get he feeling that it's one time too many for Reagans screw-ups and it's eventually going to return to haunt him.
I also can't figure out how Old One Eyes tail could cause an avalanche, and an avalanche in front of the train with the train already speeding away from her. Creative license, I suppose.
And am I the only one to think that a time travel holiday like this one is a really, really bad idea!
The art by Boix is really good. I love the image of Carver firing the guns from the train. That would make a great T-shirt image. Top notch stuff.
Monday, April 20, 2009
Prog 9 - Invasion
Silk was an ex-army officer and he was trained in underwater demolition. He tells Savage that he can't join the party because he doesn't have the necessary skills.
Later, at the docks, with The Volga approaching, Silk and his team dive into the water. Savage watches from a distance. He has a plan just in case Silk and his crew fail to sink the ship.
As Silk and his frogmen approach the Volga, the Admiral onboard has been informed that six frogmen are approaching their vessel. He gives the order to use the ships sonic weapons.
The art by Carlos Pino is serviceable but kind of forgettable.
Thursday, April 16, 2009
Prog 9 - Cover
Prog 8 - Bonus
Prog 8 - Judge Dredd
The car pulls into Krilz Kars Auto Market...as Krilz appears he notices Judge Dredd walking towards the building. He shouts for the doors to be shut...but Dredd uses a high explosive and blasts the doors apart. He enters and tells Krilz that he's under arrest. Krilz orders one of his men to shoot Dredd with his 'plastic skin spray-gun' Dredd is blinded and Krilz men move in for the kill, but before they do, they want Dredd to remove his helmet...Dredd obliges, to the shock and horror of Krilz and his gang.
Outside Krilz is on a high speed 'walk-eezee' (A moving sidewalk)trying to escape Dredd. He shouts at Dredd that he'll never catch him. Dredd has other ideas and orders the walk-eezee to go in reverse. Dredd gets his man.
This is the worst Dredd story to date. Dredds quip at the end about the law should never be put in reverse just made me groan out loud. This was Charles Herring's only Dredd story and thank Grud for that. This was simply horrifying. Herring only wrote one more script for 2000ad and it's a MACH 1 script in Prog 12....my money is on it being really bad too.
The problem with the script is...everything! Since when is grand theft auto a 'art' crime? Doesn't make sense, and then we have Dredd take off his helmet to reveal his face. I think at this time they were toying around with the idea that Dredd is a cyborg or an alien or something that makes his face so shocking for people to look at. Really stupid idea. It's not the first time Dredd would remove his helmet but the other times make more sense than this idiotic one.
It seems that Mills was scraping the bottom of the barrel to run this story. He must have sighed a huge sigh of relief when Wagner returned with 'Robots' in the next prog.
Art wise, it's horrible too. Not Belardinellis best work and it looks totally unsuitable for Dredd. It's so lifeless and stale. You can tell that Belardinelli was trying his hardest to imitate McMahon in some of his Dredd poses. It just didn't work for him.
Prog 8 - MACH 1
Inside the Villa the rest of the kidnappers hear the shooting outside. Pilar, they're leader, has Maria by the hair and holds a knife up to her throat.
Probe is going to have to move fast...
This episode was a tough one to leave any artwork out. John Coopers pages are so dynamic and action packed. He did a really fantastics job at making the story flow at a breakneck speed. His page layouts are fantastic for this five and a half pager.
It's a fairly straight forward MACH 1 story. Although, I wonder what happened to the guards that were chasing Probe before he reached the Villa. Seems like a loose end that didn't get tidied up.
No real advancement of Probes character here, it's not the first time that Probe has done a mission for 'personal' reasons, and it's a basic 'paint by numbers' plotline. It's Coopers artwork that really makes this average story shine.
Fantastic stuff.